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Threads by latest ghost replies - Page 226

No.34507147 View ViewReplyLast 50OriginalReport
>"smut thread"
>reaches 350 replies undeleted even though it's obviously not /tg/ appropriate and the OP outright makes it clear that a lot of the users are from other boards

>CK2 thread
>actually related to /tg/'s interests but gets deleted anyways

Clap clap mods you sure are making this board a better place.
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No.25607610 View ViewReplyOriginalReport
he doesn't even know mtg pros laughingsluts.jpg
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No.29682218 View ViewReplyLast 50OriginalReport
You are an Ordo Xenos Inquisitor. You are engaged in a routine xenocide when a message is sent to you from the aliens you are exterminating.

It reads "Hold! What you are doing to us is wrong! Why do you do this thing?"
How do you respond?
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Warhammer Fantasy Battle General WHFB

No.34474610 View ViewReplyLast 50OriginalReport
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No.31651912 View ViewReplyOriginalReport
Hey there, I am looking for help with my Pathfinder character.

I never played this system, so it will be my first try, and I have very little experience with D20, mostly with video games, such as Neverwinter Nights or Baldur's Gate series.

Decided to make a human fighter with spiked chain, focusing on tripping and disarming.

So far, I don't know how to allocate my abilities, whether to make my character DEX or STR based.
Let's say I would take STR and gain two "open feat slots" (Weapon Finesse and this one swapping STR for DEX to calculate CMB), any way to substitute the loss of DEX goodness (especially acrobatics)?
Any way to substitute loss of STR bonuses for DEX build?
Any way to bypass armour penalties for acrobatics and maybe climbing?
Any archetypes you would recommend, that will improve my build idea significantly?
Is Vital Strike worth taking if I would decide on DEX build?

I don't expect to be able to trip dragons with this character, but being useful on larger foes would be nice, tripping troll for example, or having any real chance to disarm some nasty foes.
My modifiers for manoeuvres seem to be nice, but how will it look on, let's say, level 5 or 6?

Do I have any chance of achieving this concept, without angering my GM with game-breaking build? Really not what I am aiming for, he was a bit of scared when I told him that I read about a fighter build that trips his foe with AOO, then takes another AOO for tripping, and lastly, massacres prone enemy on his own turn. Would be fun from time to time, but not on every fight.
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Dragon Warriors Thread

No.24710402 View ViewReplyOriginalReport
Anyone here ever play/hear of Dragon Warriors?

To get things rolling, it's a British rpg from the 80s. The Knights are fighty, the Barbarians are fighty, the Casters are flavourful (Sorcerers are 'traditional wizards,' Mystics are a combo of the dnd monk/psion, Elementalists are blasty, and Warlocks are practitioners of fightan-magic), and the only roguish class in the game, the Assassin, is pretty much a historical Hashishin/fantasy Ninja expy.

If we can't talk about it, then oldschool games general?
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JumpChain CYOA #19: We need more Jumps Edition

No.34455944 View ViewReplyLast 50OriginalReport
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No.31297015 View ViewReplyOriginalReport
>Imperial Guard are no longer called Imperial Guard
>Now they are called "Astra Militarum"

HERESY!

No.34395981 View ViewReplyLast 50OriginalReport
Any more like this? I see these around and find them hilarious.
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Quest Thread General - Why is everyone but me a lazy shit Edition

No.34427141 View ViewReplyLast 50OriginalReport
Links and FAQ, >Implying you ever read them: http://pastebin.com/fK9UduKQ

QMs:
>What do you regret most, quest wise?

Ex-QMs:
>What was that one moment which defined Questing for you?

Players:
>Which QM do you hate with a passion?
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