>>32647214Hey, that's a cool build! But you're wrong in a couple of instances. Don't worry, we actually had to look up the FAQ to make sure of a few things ourselves.
First: you can only have two Training tag skills until CR11. Wolf's Constitution is a Training skill, as are Training: STR and INT.
Second: Make very, very sure to see whether something says, for instance, STR, or BASE STR. Unarmed uses STR, which means you don't add your 16 base stat, but your 5 ability score. It's only fair, after all, otherwise Unarmed would be better than almost every weapon! (This goes for Physical Defense and Magic Defense too, by the way.)
Third: When you Cover someone, you take ALL of the damage they would have taken. That means you take Hate, Pursuit, and Weakness damage (if applicable). And all of those are direct damage, meaning that Hard Body, as technically a 'Before Damage' timing skill (since Long Range Cover is), DOES NOT apply to it (the FAQ confirms this). Defense, as well, doesn't apply to direct damage, so you're eating all of that Hate Damage.
Fourth: Not really a rules correction, but while Indomitable is great, it's 1/Scenario. That's not like a D&D4e 'day' that's an entire adventure. Without Healers in this all Monk party, you're not going to be able to heal... uh, at all (healing potions are [Rare]), and your Hate will need to be very tightly controlled, or the Hate Damage will go crazy.
Still, this kind of a party could be interesting, you'd just need to have excellent team work to control your Hate tightly. Laughing Taunt would be pretty essential. But I think it could work, it's just not quite as crazy as you were thinking.