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The following is a guide to the differences between vampires and liches in Pathfinder. Identical abilities are not listed, and similar abilities are compared. Drawbacks to being a vampire or lich instead of human are compared. Being able to be killed by a stake through the heart and having your head cut off is not a drawback for instance, since that kills a human too. In fact, being able to survive a stake to the heart would make it on the vampire abilities list if it weren't shared by the lich. My intent is to show that the vampire and lich are actually comparable in terms of survivability, but the vampire has an edge in quality of unlife. All of this information is accurate and thoroughly checked.
V(ampire): can be any class, 5 HD or more L(ich): must be spellcaster, CL 11 or more
Natural Armor V: add +6 L: 5, or base creature's if higher
Damage Reduction V: 10/magic and silver L: 15/magic and bludgeoning
Resistances V: Resist Cold and Electricity 10 L: Immune to Cold and Electricity
Personal Healing V: automatic fast healing 5 L: full round action to heal 1d8+(HD/2)
Special melee attack V: Slam deals natural weapon damage & 1/round, 2 negative levels L: Touch deals 1d8+(HD/2) negative energy damage & paralyzes on a failed fortitude save
Skill bonuses V: +8 racial bonus to bluff L: (skill bonuses that the vampire gets as well)
Abilities V: Str +6, Dex +4, Cha +4 L: Cha +2
If destroyed... V: Travel to coffin somewhere within 9 miles. You bring all your worn gear with you. Remain 1 hour in coffin, then fast healing starts again and you awaken. L: Regenerate at phylactery, anywhere. You lose all your worn gear and those that killed you take it, so you have to buy and store an extra set of gear near your phylactery every time you are killed. You take 1d10 days to return to unlife.
what is Alpha Strike? >BT too slow for you? AS has simplified rules based on Quick-Strike and Battleforce. Aimed for miniature play, fast games and newcomers. http://bg.battletech.com/?p=4890
I want to start a campaign where the entire world is just one huge city that spans hundreds of miles and has a massive wall surrounding it on all sides, this city has no exit and is basically a self sustaining island. Problem: I am useless when it comes to making maps and I cant find a good map to use as a reference. Solution: D&D City map thread. OC is welcomed.
"You are telling me... they're going to give us the Congressional Medal of Honor."
"Yes."
You take a second to process that.
"Surely you can't be serious."
"Dead serious."
"Oh."
You think about that.
"Oh god FUCK you're fucking kidding me!" you wail. "We didn't earn that! They need, like, a billion witnesses and months of review and the President has to hit the paper with his holy stick of Officiousness and then they go into a building and chant around a seance board and send smoke signals when they decide some guy died in an awesome enough way to earn it. God damn. Jesus, we're still ALIVE!"
"But-"
"But but but, no! That's for people that throw themselves on grenades and run up to tanks with demo packs just hoping to die close enough for a kill. THAT is an hero, dammit, I... we... we just fuck around all the time, and, I mean, I just, I, I was TRYING to live, dammit! I fly hard because if I don't I die, I never.. I..."
You clap your hands over your head and blow bubbles in the water, trying not to freak out.
Why is; Only War - Final Testament, Deathwatch - The Emperor's Chosen, Rogue Trader - Faith and Coin impossible to get a hold of?
It seems strange that they'd stop being leaked onto the interwebs after The Emperor's Chosen. Did FFG change something in how they publish their OEF's?
What's really good stuff to put into sewer encounters in pathfinder? I need some ideas for plenty of sewer encounters, so what's some of the best stuff you've encountered/made as a DM in a sewer setting?