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Threads by latest ghost replies - Page 320

Quest Thread General

No.28078891 View ViewReplyLast 50OriginalReport
Join us on IRC : #ques/tg/enerals @ Rizon.net

Quest Runners' Directory (post your Twitter ITT and you'll usually be added speedily): https://twitter.com/Eisenstern/quest-runner-directory

This morning's topic: What's your favorite BBEG in a Quest?

A selection of guides to get aspirants started:
The Quester's Starting Guide by elusive guidefag
https://docs.google.com/document/d/1emQ6IYzRYN4MG45Zl9a-0UH0ARuWLaBB_U924NXc-DY/pub

Stuff about writing things :
http://www.grammarbook.com/
http://www.cws.illinois.edu/workshop/writers/
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Quest Thread General

No.28102559 View ViewReplyLast 50OriginalReport
Join us on IRC : #ques/tg/enerals @ Rizon.net

Quest Runners' Directory (post your Twitter ITT and you'll usually be added speedily): https://twitter.com/Eisenstern/quest-runner-directory

This morning's topic: Speed. How slow is too slow? How fast is too fast?

A selection of guides to get aspirants started:
The Quester's Starting Guide by elusive guidefag
https://docs.google.com/document/d/1emQ6IYzRYN4MG45Zl9a-0UH0ARuWLaBB_U924NXc-DY/pub

Stuff about writing things :
http://www.grammarbook.com/
http://www.cws.illinois.edu/workshop/writers/
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No.25448698 View ViewReplyOriginalReport
theory: when you have a large enough extended universe, stretched out through enough material, you can explain ANYTHING. Absolutely any kind of bullshit will fly. In fact there will be people who make it their business to defend your plot holes.
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The dumbest things players have done for loot

No.28110681 View ViewReplyOriginalReport
I'm inspired to make this thread by what transpired by my party.


What's the dumbest thing you've seen your party do for loot? Like, so dumb it breaks character, dumb that it doesn't make sense and the players are unashamed or fail to see their own stupidity in getting said loot.

Here's some background: We're underground. We've actually been underground for 5 days for what should have been a 1 day adventure. We are low on supplies, most importantly food and light. No one is a wizard and we only have 2 sunrods left. Sunrods last 4 hours each so we had 8 hours to either finish the adventure or be forced to go back into town and buy more. Here's where the stupid comes in.

> The DM baits us with loot at the end of a tunnel.
> The catch: the loot was semi buried and digging it out could cause the tunnel to collapse.
> First digging attempt: failure. Tunnel collapses and we all barely make it out.
> I'm thinking the loots lost forever; the cleric thinks otherwise.
> In between us and the loot was a 35 foot long tunnel completely filled with rock, dirt, and sand.
> The clerics solution: Dig. Bare handed.
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!x6MuOu/vOw

Magus Quest

!x6MuOu/vOw No.28065919 View ViewReplyLast 50OriginalReport
A chill wind blows through the streets of London.

Your teeth chitter as the winter air cuts like daggers upon your face. Perhaps it is from nervousness, a sour cramp rolling in the pit of your stomach as the Clock Tower casts its foreboding shadow upon you. Or maybe it's from the bitter chill that has blanketed all of Britain this year, too cold even for all but the lightest dusting of snow. It certainly doesn't help that you're fresh to the country from a warmer land, and didn't think to pack for the arctic. Two layers and a scarf just isn't going to cut it here.

But the cold isn't important. And your nerves can be quashed. You are a Magus, a weaver of mysteries and wielder of the arcane arts - if you cannot bring yourself to overcome petty things like the winter's chill and social anxiety, you are unworthy of the title. To reach for the Root is to embrace death as a close friend, and share with it your afternoon tea. Hesistation and doubt are enemies to be destroyed.

Still, you wait a moment before stepping over the bounded field. It's magic washes over you, thick as mollasses and slick as spilt motor oil, no doubt telling someone that you've entered the premises. Your second steps come easier as a brigade of Enforcers does -not- descend upon you, and in no time at all you've crossed the snow-dusted courtyard and stepped through the doors.

It is much warmer inside, so much that you feel the need to unbutton your coat. Everything is old in this place, nothing newer than the nineteenth century, and as consequence everything is -magical-. There is no secretary or receptionist there to bid you welcome to the Tower, but as you approach the front desk, a black cat uncurls itself. Appraising you with its golden eyes, it licks its paw, before speaking.

"New arrival, then?" it purrs, its voice deep and weary. "Another year, another batch of failures, I suppose. Which one are you, then?"

>Field Too Long
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Star Trek /tg/

No.24639323 View ViewReplyOriginalReport
Sup /tg/

I'm looking for some good Star Trek board games/miniature games. Anyone had any experiences with trek related /tg/?

I'm looking at getting Fleet Captain and some minis for Federation Commander/A Call to Arms to start a collection.
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Dark Fantasy

No.28066984 View ViewReplyLast 50OriginalReport
So how do you create a dark fantasy setting that isn't just a regular fantasy setting with more blood and rape?
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Quest Thread General -- First weekend of October edition

No.28063977 View ViewReplyLast 50OriginalReport
Join us on IRC : #ques/tg/enerals @ Rizon.net

Quest Runners' Directory (post your Twitter ITT and you'll usually be added speedily): https://twitter.com/Eisenstern/quest-runner-directory

Today's topic:
QM: How many units of mind altering substances do you consume per session (coffee counts)?

Players: Has following quests ever been detrimental to your sleep schedule or performance?

A selection of guides to get aspirants started:
The Quester's Starting Guide by elusive guidefag
https://docs.google.com/document/d/1emQ6IYzRYN4MG45Zl9a-0UH0ARuWLaBB_U924NXc-DY/pub

Stuff about writing things :
http://www.grammarbook.com/
http://www.cws.illinois.edu/workshop/writers/

Remember to use spoilers, ignore Trolls and stay excellent.

Let the games begin anew.
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No.28076472 View ViewReplyOriginalReport
CYOA quest! Going to be a single run, i'll keep going as long as at least 3 people show continued interest. Anyways this green text the basics
>Mid tier writing, just practice but i'll still try to make the story interesting
>You have 2 lives / chances to avoid death
>If the character dies the quest is a failure
>Using 12 sided dice for certain decisions, for example something stupid will require a,11,12 to succeed, something smart will require a 1,2, to fail with 3s,10s are rerolls
>First 4 Votes required
>Keep in mind your character is 16
Lets all have some fun =P
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Succubus Lord Quest Part 51. Halloween thread!

No.28040175 View ViewReplyLast 50OriginalReport
Welcome ladies and gentlemen to another edition of Succubus Lord Quest! Halloween edition and the one where I stop watching Symphogears G to write this.

Last session on Succubus Lord Quest was the long awaited reunion Brooklyn had with his male body... thought not in the way she’d of liked. His male body had been transformed into something called a Draugr, a form of super zombie often generated as a super assassin. Brooklyn’s male body had all the capabilities of Brooklyn in his Succubus body but an even better grasp of magic and fighting abilities, geared with only objective in mind: Kill Brooklyn.

After going through nearly an entire guard force in the Laminian town and holding his own against four Wrath Demons, our heroes decided to leave Draugr Brooklyn behind in an effort to be better prepared the next time.

Then after we moved into a new place and there was a party to be had. We now continue the morning after the party!

Old threads and other information:
https://docs.google.com/document/d/1Um4gk-JN4CHFJJdQrJjfbzg6Q8FHcmfxP8sRDhaf-FI
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