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Alright, so I've been working on a Star Control setting for Savage Worlds. Statted out some of the races using the Slipstream alien creation rules. Looking for feedback, also some help with the Utwig, Supox, Ilwrath, Chmmr, Sylandro, etc.
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SLAVE WAR
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THRADDASH
>Smarts can never advance beyond d6
>+1 Size
>+1 Reach
>Thraddash start with Strength d6 and Vigor d6 at character creation
>Thraddash start with the All Thumbs (Major) hindrance
VUX
>VUX start with the Xenophobic (Major) hindrance
>VUX gain the Awareness edge at character creation
>VUX have +1 Reach
>Low-Light Vision
SPATHI
>Spathi start with the Yellow and Cautious hindrances
>Spathi gain the Danger Sense edge at character creation
>Base pace of 10’
>Wall Walker
HUMAN
>Racial Enemy: Androsynth (-4 charisma when dealing with Androsynth)
>Humans start with the Investigator edge at character creation
>Humans start with a d6 in Streetwise
SYREEN
>Syreen start with the Attractive edge
>Syreen have either Racial Enemy: Mycon or the Homesick hindrance
>+2 to resist the effects of heat
ARILOU LALEELAY
>-1 Parry
>All Arilou Have the Teleport racial power and 10 PP as a racial ability
>All Arilou start with Piloting d6
MYCON
>+4 to resist the effects of Heat
>+2 to resist the effects of Radiation
>Pace 5
>Burrowing
>Racial Enemy: Syreen
PKUNK
>Racial Enemy: Yehat (-4 Charisma when dealing with Yehat)
>All Pkunk start with the Sheep hindrance
>All Pkunk start with d8 Spirit and may raise it to d12+2 during character creation.
>All Pkunk start with Healing d6
YEHAT
>Flight
>All Yehat start with the Vengeful (Major) and Loyal hindrances
>+2 Parry
>-1 Toughness (Hollow bones, yo)
SHOFIXTI
>All Shofixti have the Loyal and Vengeful (Major) hindrances
>Natural Weapons (Claws, 1d4*2)
>+1 Parry
>Shofixti start with the Berserk edge
______________________________
SLAVE WAR
______________________________
THRADDASH
>Smarts can never advance beyond d6
>+1 Size
>+1 Reach
>Thraddash start with Strength d6 and Vigor d6 at character creation
>Thraddash start with the All Thumbs (Major) hindrance
VUX
>VUX start with the Xenophobic (Major) hindrance
>VUX gain the Awareness edge at character creation
>VUX have +1 Reach
>Low-Light Vision
SPATHI
>Spathi start with the Yellow and Cautious hindrances
>Spathi gain the Danger Sense edge at character creation
>Base pace of 10’
>Wall Walker
HUMAN
>Racial Enemy: Androsynth (-4 charisma when dealing with Androsynth)
>Humans start with the Investigator edge at character creation
>Humans start with a d6 in Streetwise
SYREEN
>Syreen start with the Attractive edge
>Syreen have either Racial Enemy: Mycon or the Homesick hindrance
>+2 to resist the effects of heat
ARILOU LALEELAY
>-1 Parry
>All Arilou Have the Teleport racial power and 10 PP as a racial ability
>All Arilou start with Piloting d6
MYCON
>+4 to resist the effects of Heat
>+2 to resist the effects of Radiation
>Pace 5
>Burrowing
>Racial Enemy: Syreen
PKUNK
>Racial Enemy: Yehat (-4 Charisma when dealing with Yehat)
>All Pkunk start with the Sheep hindrance
>All Pkunk start with d8 Spirit and may raise it to d12+2 during character creation.
>All Pkunk start with Healing d6
YEHAT
>Flight
>All Yehat start with the Vengeful (Major) and Loyal hindrances
>+2 Parry
>-1 Toughness (Hollow bones, yo)
SHOFIXTI
>All Shofixti have the Loyal and Vengeful (Major) hindrances
>Natural Weapons (Claws, 1d4*2)
>+1 Parry
>Shofixti start with the Berserk edge