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Once the destination is acquired, the journey can truly begin in earnest. Only by knowing your heart can one quench its lusts and slake its impulses. Only by deciding a direction can one begin moving. Yet, in all things, it is the journey that matters most, not the destination. Bearing that I mind, I turned my full attention towards destroying all which might impede my progress. I kept the journey at the forefront of my mind. The taste of blood fresh on my tongue...
New goodies: Uploaded a bunch of unofficial supplements that people seem to like/think are good or helpful; haven't tried any of them out myself Managed to find somebody's scan of "Shadows of a Black Sun", a free RPG adventure module/tutorial given out at Free RPG Day 2013, and uploaded it. It handles similar to the Beginner's Game in terms of tips for the GM on how to be a GM for the game and explanations on how to use the dice through various actions. If you wanted to use the pre-made characters that were designed for it, you'll find that all 6 are in the Pre-Made Characters folder in the Core Game section Dice Faces Prinout from the Beta book Created a separate pdf of Trouble Brewing, an adventure from the Core Book scans
And I know that most of you know about the Explorer-focused sourcebook, Enter the Unknown, but also announced a a bit ago is a 96-page, three-act Adventure Module coming out this quarter called Beyond the Rim.
Let's talk something about Planescape that's got nothing to do with the Lady of Pain or killing her, for a change.
Check out the Outlands, the middleground between all the outer planes. On its edges, there are the gates for all sixteen of the other planes, and around each gate, there is a gate-town: a city or a burg that largely represents the morals and ethics of the plane its gate is going to. For instance, Ysgard is where all the norse gods life, so naturally Glorium's the place to go if you want a pointless fight.
However, if the town gets -too much- like the plane it's sitting on, it just gets sucked right into the plane along with all its inhabitants, becoming a part of it - after which either new people show up and rebuild, or a new town just pops out of nowhere to replace the old place, depending on whom you ask. Like, the only reason Automata hasn't gotten sucked into Mechanus yet, for being all lawful place and shit, is that there's a chaotic undercity there that's basically anchoring it away from law with a side order of disorder. Other places, such as Plague-Mort, do this kind of shit regularly.
What I'm wondering, though, is do you think the process could work the other way around? Like, take Bedlam, stuck outside the gate to Pandemonium, where everyone is as chaotic as they get (without being at Xaos) with a fair amount of evil added to it. Basically your standard bunch of escaped asylum inmates, the very worst sort. Now, let's say Judge Dredd the Mercykiller came along and kicked people around and became THE LAW! and all that stuff. If there's someone badass enough to single-handedly bring law to a chaotic shit-hive such as Bedlam, it's probably Dredd here.
So what happens now? Can he kick the place around all the way to the gates of Mechanus? Or will the town just stick around there as it is? Or disappear in a puff of logic? Or something else even weirder? Give your thoughts.
Okay, I'm sick of shit admins that think all should suck their dicks just because they have little power over a simple game. Do you know of how to evade bans? And how do they work? If I get a proxy and make a new Beyond account, can I get into the servers? There is a simpelr way? Did you ever evade a ban from them?
So I recently found a book called The Book of All Spells, which is important, because it actually has spells for bards and most of the spells for assassins, it's also for D&D 3.5 and D20.
Anyway I'm starting Advanced Dungeons and Dragons (yeah, I know I should use 3.5, but I have my reasons)
So the questions
1. Is there anyway to take a spell from the D20 systems and convert it to Advanced Dungeons and Dragons?
2. This is the book I have, stupid question, but do I have Advanced Dungeons and Dragons or did I somehow buy AD&D 2nd edition which yeah says 2nd edition on it, but I wanted to double check.
3. Assassins (does that class USE spells?) and what's the source on that? The only assassin character I remember using spells off the top of my head was Tanda from Myth Adventures, and that might not count since she WAS a trollop. Does anyone else have an example of an assassin using magic? While magic could help in the job, but being in the rouge class, you'd think sticking to traditional means would be easier?