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Threads by latest ghost replies - Page 356

No.20314709 View ViewReplyOriginalReport
Hey /tg/

I'm thinking about getting back into 40k and rebooting my Space Wolves 13th Company army. I'm thinking of having warp rifts count as drop pods. Do you guys have any images that I could use for these templates? Any ideas would be a great help!
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!sFkzw3MT4c

!sFkzw3MT4c No.25124052 View ViewReplyLast 50OriginalReport
432 posts and 89 images omitted

No.10964326 View ViewReplyLast 50OriginalReport
craziest shit you have ever done in game, make sure to note
>system
>game
>any house rules in play that contributed to the epicness
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It's a That guy/That DM thread!

No.25064626 View ViewReplyLast 50OriginalReport
>Playing a Pathfinder game.
>DM decides to do a Skyworld, I'm the only play who doesn't have a method of slow-falling/flying as a fighter, because I refused to invest the insane amount of gold into it.
>As I expected, he has the first thing we encounter throw me off the Airship, I plummet to my death.
>Go to reroll.
>Decide to hit Kobold Cleric, use PFSRD Kobold and Advanced Race manual to make sure it's kosher.
>Proceeds to tell me I can't use the Advance Race manual "Build a Creature" section.
>Call him out on letting his GF use it because she had to be some special race she made up.
>Tells me to fuck off and make a different character.
>Say fuck it, roll a Gnome Bard.
>All points into disguise when possible.
>Take feats to make my disguise even better.
>Disguised as a Kobold at ALL TIMES.
>DM tells me to stop ruining his game.
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No.25095729 View ViewReplyOriginalReport
If you have any copies of Thoughtseize sell IMMEDIATELY. I called a friend who works at Wizards after someone did the number crunch and figured out that Thoughtseize can't be a rare in Modern Masters. It's not, it's an uncommon.....The value of Thoughtseize will tank as soon as this is discovered. Just thought I would pass this along, feel free to call me a troll etc.


apparently wizards decided that this was one case where they were willing to fuck over collectors, given that other discard spells like duress and inquisition were common and uncommon.
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No.25109835 View ViewReplyLast 50OriginalReport
/tg/, I have a copy of the new Tau Imperial Armour.

Sadly I don't have a scanner but I will share rules info.

Starting with the units people are probably interested in.

>Tetras
Now 35pts each, special markerlight is Heavy 2 Twin Linked

>Barracudas
130 points, 11/11/10 BS4
Infinitely better than the Razorshark.

Has a full-size Hammerhead ion cannon, 2 Burst Cannons that ignore jink saves, and gets +1 to its own jink. Can take 4 seeker missiles.

>Remoras
Now 90pts each, same stats (10/10/10 2HP BS3). Long Barrel burst cannon is 36" Heavy 6 Twin Linked.

>Drone Turrets
Majorly nerfed. 30pts base, 11/11/11 BS2 vehicles with 2HP. Buy vehicle upgrades from the codex, so 15pts for Stealth now.

>Hazard Suits
Still 75 points, guns and gun costs unchanged. Have the full library of battlesuit upgrades now.

>R'Alai
Basically unchanged, and now officially may never join units. His gun is officially a Haywire weapon now, and he has a warlord trait that gives him Preferred Enemy (Independent Characters)

tl'dr version, Remoras are trolltastic with 6 shots each and a networked markerlight for 90pts, the Barracuda completely obsoletes the codex flyers and Hazard Suits are still ridiculously pricy.
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No.25205607 View ViewReplyOriginalReport
A level 24 human wizard from 3.5 (Wizard 6/Mindbender 1/Incantatrix 10/Initiate of the Sevenfold Veil 7) finds themselves stranded in Exalted's Creation, starting off somewhere in Halta.

The wizard has taken that one ACF, Eidetic Spellcaster, that lets them memorize and learn spells without any spellbook. They have also made liberal use of the Uncanny Forethought feat and the Spontaneous Divination ACF for extreme spellcasting versatility.

All of their spells still function as they normally would. They can still cast Summon Monster, Planar Binding, and Gate to bring in 3.5 monsters. However, they can also use Planar Binding and Gate to bring in creatures from Exalted, using the most appropriate equivalents. Plane Shift cannot take the wizard back to their home universe, but it can take them to places like Malfeas and Autochthon.

The wizard brings along 2.5 million gp worth of magic equipment along with them to start with, and can produce more given the time. They also start with a Ring of Universal Energy Immunity:
www.d20srd.org/srd/epic/magicItems/rings.htm#universalEnergyImmunity

The wizard starts play with all of the epic spells listed here, and can develop more given the time:
www.d20srd.org/indexes/epicSpells.htm

Any no-save, no-roll effects the wizard can bring to bear are considered perfect attacks. Anything that automatically halts attacks, like the IotSV wardings, are considered perfect defenses.

The wizard constantly has their Mindsight feat and a Foresight spell up (Persisted with Incantatrix features), to be treated as constant surprise negators. The wizard also has a Mind Blank spell up, to be treated as a constant perfect defense against unnatural mental influence and divination-like effects. The wizard also always has Death Ward and Freedom of Movement spells up.

How well does the wizard fare? What does the wizard get treated as? If things come to blows, how much could they take down before being subdued?

Rolemaster

No.23753303 View ViewReplyOriginalReport
My brother got me a birthday present, pic related. I've never played it and I was hoping someone could tell me what it's like. I've only just flicked through a few of the books so far.
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Taros campaign second edition

No.25137713 View ViewReplyOriginalReport
so is there torrent or anything floating around yet?
6 posts omitted

No.25182766 View ViewReplyOriginalReport
>mfw drawing 3 land+fow with 1 fetch and 3 lands on play in high tide with only 45 cards in deck
Welp, who's up for a legacy thread'
>what'cha playing?
>what'cha trying to get?
>how much you hate the reserved list?
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