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So, I had never seen any Riddick movie before, and some friends insisted I go see it with them. Said it'd be cool. I insisted on knowing the plot of the first two, and this one, before going to see it. Here's how it was explained to me:
Movie 1: Level 15/15 Rogue/Barbarian is being transported to penal colony. Ship crashes. Survivors rally and work towards repairing a vessel and leaving. Night falls, monsters come out. Turns out the Prisoner was a bigger monster. Survivors die one by one until only Prisoner, Young Girl, and Priest escape.
Movie 2: Prisoner Riddick is now a 30/30 Rogue/Barbarian, is recaptured on arctic hell-world, transported to civilization for sentencing and imprisonment. Civilized world is attacked my cyber-undead zealots called Necromungers. Turns out the only thing their Fighter30/Warlock30 king is afraid of is a prophecy about a man with silver eyes. Riddick overcomes odds, but Priest and Young Girl die in the process. Riddick kills king. In Necromunger culture, you Keep what you Kill. He becomes king.
Movie 3: Riddick gets complacent. Gets soft. Takes one level of Aristocrat. Is betrayed. Is left for dead after being dropped off a 400 foot cliff with several tons of rubble falling after him. He berates himself for getting soft. Retrains as a Ranger30.
So, yeah. Good movie. Has there ever been a game system or setting published for this series?
Nightly reminder that "servitors" would never be deemed acceptable in a realistic and respectable sci-fi setting.
>using half-machine half-human husks for what could be better and more efficiently accomplished by pure machines >ignoring that they are susceptible to the whole package of human liabilities such as cancer, aging, infection, having to eat, having to shit, having to breathe >pretend no one is concerned about how unethical all of this is >call human beings holy, yet mutilate them, fuse them with machines and use them for parts
Face it. W40K only uses these abominations to please their dark grim edgelord fanbase which gets off to casual atrocities. Real futuristic fiction doesn't touch the stuff.
How about we post some /tg/ approved movies and TV? Or at least shit we like that inspires us. We've had some productive threads on books, and I think the most important thing with rpgs is to maintain inspiration, or failing that, at least motivation. I'll kick off, I guess the genre is fantasy and historical, there's stuff I think works really well as /tg/ in SF and horror, but we can do that later, as fantasy is such a huge genre.
Why is exploration (both of wilderness and of structures) such a hard concept to translate into tabletop RPG satisfyingly? Is there any game that has truly nailed the feeling of being lost in a harsh environment and coursing through dangerous situations?
I feel like this is what the original D&D, and by extension OSR, sets out to do, but it comes across feeling like aimless, pointless punishment to the point of "meat grinder" being a commonly accepted trope/concept, where things take an immediate death toll instead of being a hard-fought segment of a larger story or world. In addition to the danger factor, and specially during wilderness exploration and overland travel in general, games tend to fall for the bookkeeping route of tracking minutiae of resources instead of making use of a more elegant dynamic to get across the idea that characters should be wary of their resources. Specially during Hexcrawl, which is a wholly grinding halt to any kind of campaign on its own and requires some serious elbow grease or luck to make truly interesting. What's worse, these kind of design ideas are converted and repeated over and over again by different games, and none of them really stop to think of new baseline dynamics for these issues in the first place, and make the same mistakes that made the dungeoneering and wilderness exploration gameplay style an obsolete relic in the first place.
>first campaign I ever played in >party was an elf thief, a human thief, a human fighter, a female human wizard and a female human fighter >latest campaign I played in >party is a dragonborn warlock, a tabaxi ranger, a halfling bard, and a tiefling sorcerer What the hell happened to D&D?