Quoted By:
Good day to you, /tg/. I come bearing a small gift, and on this day, it would be the Underhanded and Overconfident article of Dragon Magazine #386:
http://rapidshare.com/files/371868706/Dragon_386_Underhanded_and_Overconfident.pdf
http://www.mediafire.com/download.php?zzigizjwzjj
This article is reminiscent of the Complete Scoundrel supplement of D&D 3.5 of January 2007. The first four-and-a-half pages of the document offer insights on the "scoundrel" character archetype, putting forth suggestions on how to assume the personality and express the narrative of such a character, as well as how such a common character concept can be represented through mechanical choices (as a character trained in mental and social skills who engages in combat as a reckless and mobile purveyor of control, conditions, and penalties, apparently). These pages are a fine read, but we shall traverse the love-colored paths of what succeeds them: three new heroic feats and two new paragon paths.
>Building Camaraderie, Heroic Feat
>Prerequisite: Trained in Diplomacy
>Benefit: When you succeed on a Diplomacy check, you gain a +1 bonus to Diplomacy checks until the end of the encounter. This bonus is cumulative with itself. When you fail a Diplomacy check or a Bluff check, or attempt an Intimidate check or any hostile action, you lose any bonus from this feat and cannot gain the bonus again during this encounter.
Red (1/5). I am fully cognizant of the fact that this stacks with a feat bonus to Diplomacy checks, but should you be amenable to setting aside a feat slot to increase your reliability with the Diplomacy skill, Skill Focus (Diplomacy) would be a much less conditional and far more substantial purchase. Repeatedly declaring Diplomacy checks and nothing else during a skill challenge is monotonous, unfulfilling, and seldom the most favorable course of action.
http://rapidshare.com/files/371868706/Dragon_386_Underhanded_and_Overconfident.pdf
http://www.mediafire.com/download.php?zzigizjwzjj
This article is reminiscent of the Complete Scoundrel supplement of D&D 3.5 of January 2007. The first four-and-a-half pages of the document offer insights on the "scoundrel" character archetype, putting forth suggestions on how to assume the personality and express the narrative of such a character, as well as how such a common character concept can be represented through mechanical choices (as a character trained in mental and social skills who engages in combat as a reckless and mobile purveyor of control, conditions, and penalties, apparently). These pages are a fine read, but we shall traverse the love-colored paths of what succeeds them: three new heroic feats and two new paragon paths.
>Building Camaraderie, Heroic Feat
>Prerequisite: Trained in Diplomacy
>Benefit: When you succeed on a Diplomacy check, you gain a +1 bonus to Diplomacy checks until the end of the encounter. This bonus is cumulative with itself. When you fail a Diplomacy check or a Bluff check, or attempt an Intimidate check or any hostile action, you lose any bonus from this feat and cannot gain the bonus again during this encounter.
Red (1/5). I am fully cognizant of the fact that this stacks with a feat bonus to Diplomacy checks, but should you be amenable to setting aside a feat slot to increase your reliability with the Diplomacy skill, Skill Focus (Diplomacy) would be a much less conditional and far more substantial purchase. Repeatedly declaring Diplomacy checks and nothing else during a skill challenge is monotonous, unfulfilling, and seldom the most favorable course of action.