>>72380594>Could I learn how to do this within 6 months, teaching myself for a couple hours a dayYes, but it won't be a very good game. You can learn how to drag a blueprint and some assets into a game engine and have a working prototype set up in less than a couple hours. But to go from there to something not garbage is a much taller step and requires you to learn a lot of fundamentals.
>Where do I start with thatI've gone from UE4 -> Unity -> CryEngine -> Lumberjack -> Godot
I'd say go for Godot unless you have big ambitions. You can get much more eyecandy and drag and drop with UE4, but it's a clunky engine and I just don't like the visuals it produce out of the box. Godot is much more simple, but it's very lightweight and hands on. Because you have to learn fundamentals anyways like meshes, maps, materials, scripting, etc, Godot gives you the perfect blend of fundamental basic no nonsense stuff without you wanting to tear your own skin off in frustration like with the source engine or Unity (or UE4 when it bugs out).
Starting with 3D asset creation is a good way to learn. Make a walking simulator and make all the assets your self.
It's gonna take you forever to learn though, I'm 6 years into it and I haven't released anything yet. (I'm starting to get the hang of it though!).