>>78946042>Didn't expect a reply from you, anon. No idea what was it about, I just googled "mikeeUSA" and read some stuff.>Don't be discouraged and ignore anyone telling you that you're wasting your time.Thank you (note: the bot guy, who's all about taking meds, will now interject claiming he is you (no id's on this board) and say "SYKE, BE DISCOURAGED")
>They don't matter, do whatever makes you happy. That's most important thing.Yes. I don't understand why they keep asking:
"Why do you not do what we want for no pay?"
"Why do you do what you want for no pay?"
Are they really that institutionalized?
>Good luck with your game, I'll check it out when I get home.I hope there is some feature in it that you enjoy. Also checkout the included netradiant mapping program if you feel like designing maps: I added many entities and key-value options to bring in features that were lacking.
>Till then, could you describe what's it about?>All I got so far: xonotic fork>and from OP filename "xoncity" is it some kind of sim city clone or something?Something along that line. The xoncity screenshot is a screenshot of a 128x128 spawnarray configured to spawn SC_tiles: which are buildings inspired by simcity2000 with interiors (not just an outside). They took years to model (as I was doing other maps and code aswell).
The fork just has anything I felt lacking in other game I played: or was inspired from other games. All opensource ofcourse.
So xonotic has 18 weapons. I have over 200. I made about 50 maps for the fork (not including the buildings I mentioned etc), in various styles, and I've included others I liked.
Xonotic had a few texture sets: I wanted more so I made some, aswell as added others.
I always wished that in RTS games you could see it all in first person in 3d and go inside the buildings and use them to fight: so in my fork with the multitool you can build medeval buildings, and with the utilitool: futuristic ones.
Also presets (which can config quick)etc