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Which is the best and why? I understand EXT4 doesn't require defragging, but is not compatible in Windows and Apple; while NTFS can at least be read from by Apple, read/written to in Linux.
I always thought NTFS had issues with file corruption or maybe I'm thinking of FAT32 and EXFAT.
Fuck this piece of shit engine. How did people use this shit for 25 years?
It was already showing its age on release, a souped-up Quake 1 engine reliant on the obsolete quakeC compilers and a separate material system for BSP brushwork and meshes, what the fuck!
It was already beyond obsolete by the time Unreal 3 and Crysis released, why the fuck would anyone use an engine that doesn't support mesh-only workflows? Not only that, but you only get lightmapping with BRUSHES, and not models. Holy fuck. How did this last for so long in shit like Counter-Strike: Global Offensive prior to CS2's launch?
W10 is finished. No one wants W11. And ABSOLUTELY no one wants linux. No one's going to turn their life upside down and dedicate 10 years of their life to becoming a 1337 h4x0r just so they can install a shitty macOS knock-off that barely functions on their old PC. Just the facts.
There's only two choices. A W11 machine that no one will buy, or a Mac Mini that works as a perfect drop in replacement. Linux was never an option. Don't kid yourself.