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Threads by latest ghost replies - Page 350

No.45023708 View ViewReplyLast 50OriginalReport
tf realization that your only online-friend cut you off two months ago and doesn't want to talk anymore
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No.45024634 View ViewReplyOriginalReport
I have Ubuntu installed on my desktop, there is any way for me to "copy" the whole SO for my notebook? If yes, how?

112341

No.45016064 View ViewReplyOriginalReport
112341
moms5.com

No.28801908 View ViewReplyLast 50OriginalReport
so apparently Apple has finally changed their Samsung apology, but has used code to hide it

http://news.cnet.com/8301-13579_3-57544802-37/apple-accused-of-hiding-u.k-samsung-apology-with-code/

what does /g/ think about this?
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!!KH1sdwwfbWP

Lisp General: HTTP-REQUEST

!!KH1sdwwfbWP No.44935678 View ViewReplyLast 50OriginalReport
This is the Lisp General, ask any and all Lisp questions here. Here's a link to the general's pastebin that contains many links to various books, documentation, websites, and other interesting information:

Check the pastebin:http://pastebin.com/u/g-lisp-general

Here's the /g/ wiki's page on Lisp:
http://wiki.installgentoo.com/index.php?title=Lisp

>To foster discussion:
Which dialect do you prefer?
Do you use Emacs or a different lisp-based editor?
What was your first experience with lisp?
What have you made in lisp?
What is your favorite Lisp program?
What do you like about Lisp?
How do you think Lisp is (one of) the superior programming language(s)?
How long have you been programming in Lisp?
What are your favorite Lisp resources? Please share, preferably links!
Is Lisp your main programming language or not? Regardless, what do you primarily use it for?
What would you like to see in the Lisp general?
What was your favorite aspect of the Lisp machines?
Do you think we'll ever get something similar to the LispMs again?
What is your preferred method of documenting your code?
In the dialects that allow it, do you make many reader macros or not?
Do you use more than one dialect? What are they and which do you prefer?
What do you consider the criteria for what constitutes a Lisp to be?
What is your favorite function in your chosen dialect(s)?

The previous thread:https://rbt.asia/g/thread/44867298
321 posts and 22 images omitted

speccy thread

No.44954099 View ViewReplyLast 50OriginalReport
Speccy thread. Go!
170 posts and 90 images omitted

No.44980532 View ViewReplyLast 50OriginalReport
I just need to vent right now: Japan is a fucking torture HELL for buying anything technology related.

I keep having fights with this country that just doesn't want to join the rest of the normal consumer technology world and I end up suffering by the hands of these terrible companies who enjoy fucking over the japanese consumers, who in fact actually love taking it up the ass.

My most recent example is the goddamn odyssey I'm going through to try and get a sim free phone and a sim only contract because I don't want to be tied to the 2 year contracts with overpriced rates that every single idiot gets into in here. But since the protectionist oligopoly laws are as powerful as the stupidity and ignorance of the consumers, I'm constantly bumping into walls and dead-ends. And yet my only crime is that I don't want a fucking iPhone. But try to explain that to the 128 million idiots who live here.
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## Admin No.41541837 View ViewReplyLast 50OriginalReport
I just wanted to say I love you guys. I must hack what I love. Without /g/ I don't know if I would still be on this earth anymore. Love you all.

Ps you were hacked by a mac fag
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No.44918222 View ViewReplyOriginalReport
Why won't my fucking sprite move when I press the UP key?


import pygame, sys
from pygame.locals import *
#import os

ht = 288-5
x, y = 360/2, ht

pygame.init()
screen = pygame.display.set_mode((640, 360), 0, 32)
pygame.display.set_caption('Shitty game')

screen.fill((135, 206, 235))
screen.blit(pygame.image.load('floor.jpg'),(0,288))
screen.blit(pygame.image.load('sun.png'),(355,30))

pygame.draw.lines(screen, (255, 255, 255), False, [(0, ht), (640, ht)], 8)

pl = pygame.sprite.Sprite() # create sprite
pl.image = pygame.image.load("player.png").convert_alpha() # load ball image
pl.rect = pl.image.get_rect() # use image extent values
pl.rect.topleft = [x, y] # put the ball in the top left corner
screen.blit(pl.image, pl.rect)
pl.rect = pl.image.get_rect()

cont = 1
while cont:

pygame.display.flip()

for event in pygame.event.get():
if event.type == QUIT:
cont = 0
if event.type == KEYDOWN:
if event.key == K_UP:
pl.rect.y = pl.rect.y - 5
pygame.time.delay(100)
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