>>148159427To play the devils' advocate, Sony wanted to surpass the positive feedback from ITSV in terms of animations, which is why they drained the fuck out of their team for scenes that wasn't even that long, like the one scene where Captain Stacy holds Gwen at gunpoint and they did that weird tearing effect in the background in which they showed a behind the scenes and how much a simple fucking 10-20 second scene takes to animate perfectly to the details.
Spider-Man Noire and Spider-Punk are a nightmare for animators to deal with, so considering there seems to be an entire scene of Gwen and Miles in Hobie's universe (the screenshot), I kid you not, it will takes weeks to animate that fucking scene that will probably be like 5 or 10 minutes and drain so many computer ressources.
Another examples is how in the Miguel Fight vs Miles, and you see Miguel breaking free of Miles' web, they also used a fucking consuming technique done sketches by sketches. All of that for a 2 second movement of the subject. That is crazy.
And thank god Sony is animating the movie at low framerate (their cope is "we want to give a living comic effect") because Spider-verse at 60, even 30fps would be humanly impossible with the details they ask the animators.
tl;dr: Sony Animation are pushing the limits of what's possible in animation, from a computing and human standpoint.