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Previous thread: >>39734793
Current meeting place for the newest edition of >CLOP, a decade old browser game about building nations, geopolitics, and oppressing ponies. Join now and start making connections.
Still in a test server for the sake of quashing bugs and making sure everything's running as it should. Whole thing may or may not be reset at some point, but unlikely. There might be a poll in the future. But given how far we've come and how invested people are, very unlikely.
>Link to the game itself
https://4clop.com/
Link to the test server. This has 30minute ticks. Every tick is a war tick, and no travel time. Feel free to make multiple accounts there, and experiment with the war mechanics
https://test.4clop.com
>So why'd the game die the first time around?
https://docs.google.com/document/u/0/d/1_nTxC7Ci_x2mYV6hLhXtj7m5488XgEYT6M8phQESjiQ/mobilebasic
Current meeting place for the newest edition of >CLOP, a decade old browser game about building nations, geopolitics, and oppressing ponies. Join now and start making connections.
Still in a test server for the sake of quashing bugs and making sure everything's running as it should. Whole thing may or may not be reset at some point, but unlikely. There might be a poll in the future. But given how far we've come and how invested people are, very unlikely.
>Link to the game itself
https://4clop.com/
Link to the test server. This has 30minute ticks. Every tick is a war tick, and no travel time. Feel free to make multiple accounts there, and experiment with the war mechanics
https://test.4clop.com
>So why'd the game die the first time around?
https://docs.google.com/document/u/0/d/1_nTxC7Ci_x2mYV6hLhXtj7m5488XgEYT6M8phQESjiQ/mobilebasic