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If a modern, PC-based, toolchain development kit existed, with readily available media, for any retro system of your choosing (so you could develop and publish your own games without quite the gruelling uphill battle it is now) what system would you pick?
For me, I think it'd have to be the SNES. It's as near as the pinnacle of 2D systems whilst still being sufficiently limited and "chunky" before 32-bit took much of the charm away.
I think it's a system that lends itself perfectly to achieving great creative works with the right balance of limitation vs. potential.
>3.58 MHz 65C816 CPU (descendant of the glorious 6502 chip). A little slow, but SuperFX fills in the gaps
> 32 K colours. Just perfect
> 128 K RAM. Tons for a cartridge-based system
> 128 Sprites 64x64, 32 per scanline. The sweet spot of doing just about anything on screen
For me, I think it'd have to be the SNES. It's as near as the pinnacle of 2D systems whilst still being sufficiently limited and "chunky" before 32-bit took much of the charm away.
I think it's a system that lends itself perfectly to achieving great creative works with the right balance of limitation vs. potential.
>3.58 MHz 65C816 CPU (descendant of the glorious 6502 chip). A little slow, but SuperFX fills in the gaps
> 32 K colours. Just perfect
> 128 K RAM. Tons for a cartridge-based system
> 128 Sprites 64x64, 32 per scanline. The sweet spot of doing just about anything on screen