If you don't like the core mechanics, you don't like the game. Simple.
Choosing to ignore game rules after choosing to play any given title proves desire to consume the experience rather than genuinely engage with it. The walkthrough is suggested as a replacement, not a supplement.
Why have a timer at all if numbered obstacles aren't supposed to be played in sequence? Why not have each obstacle sold separately as a fidget toy? Here, have an excerpt from the official Tomy website.>Race to beat the clock as you take on the Screwball Scramble through this topsy-turvey crazy maze!>Set a time and see if you can go one better! Play solo or challenge your friends to see who can achieve the best time.>set a time>race to beat the clock>through this maze>achieve the best time
You are intentionally ignoring the point of the game because you don't actually care and just enjoy stimming. So I agree, you should play with something easier, such as a door stopper. Can't lose with that!>>10283313
All games involves various expressions and levels of self improvement because you are the only person that can progress in any given game. Do you need World Class Track Meet as a comparison instead? Is Sonic's Schoolhouse more your speed?
I'll just say Rocksmith and be done with it. If you don't understand how you engage with self improvement by playing a game, you have no appreciation for gaming as a whole.