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Threads by latest ghost replies - Page 6

No.10623469 View ViewReplyOriginalReport
What in the N64 library can realistically even compete with this?
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No.9065354 View ViewReplyLast 50OriginalReport
Why doesn't this sprite get any respect, every time Sega has to pander to nostalgia, its always the Sonic 2 sprite
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No.10432020 View ViewReplyOriginalReport
Hilltop Works, the translator of Boku no Natsuyasumi 2, has hinted at their next project:

“The next game is already locked in. It is the most exciting game that I’ve ever worked on. It is an RPG on the PS2. And it is extremely special, is all I can really say. We’re always looking for games that just blow people away the second that you see it, and I’m really hoping people are blown away when they see this. Because this is one of the least popular, the most secret, underground games that we’ve done. I think it’s a tragedy how unknown this game is.

A friend told me about it — this friend is one of the only people in the west who have even played it. If people just saw it and played it they’d be completely obsessed with it as well. And they can’t play it because it’s in Japanese.”

What game could this be? What would your choice be?
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No.10603413 View ViewReplyLast 50OriginalReport
I'm gonna be honest, Doom is a pretty shit game.

It's ugly as sin. The art director had no concept of color theory and the enemies look chunky and retarded (with a really weird fixation on anuses). The music is headache inducing. The weapons all sound impotent other than the shotgun and plasma. The enemies all sound like they're having a weak orgasm when you shoot them. The guns are mostly shit with the fist and pistol being outright useless and the shotguns/chaingun only being needed if you want to save ammo for a power weapon. The armor system is counterintuitive and I've never heard a good argument for why I shouldn't be able to pick up a green armor above a certain threshold. The enemies are stupid as fuck and basically identical other than damage, speed and range. The levels are heinously repetitive and boil down to hallways, courtyards or open fields with nothing in them and no reason for them to ever be so big except during boss fights. Invisibility is literally worthless if you aren't a 70 year old man playing with arrow keys. Lack of vertical aiming is objectively undesireable design and results in situations like hitting something directly beneath you that you aren't even aiming at while an enemy in your direct line of sight is unaffected.

I can understand liking Duke 3D, Marathon, Quake, even later PC shooters such as Half-Life or Halo: Combat Evolved. Doom though, nah, I'm sorry man, it's not a good game. It's ugly, sounds like ass and has thoughtless design. This is the harsh reality.
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No.10589394 View ViewReplyOriginalReport
Are they really the ultimate villain of gaming's past, present, and future?
Alleged Crimes
>outright killing Sega consoles
>forcing Nintendo into weak, gimmicky hardware
>associated with further casualizing gaming in every generation they've released (i.e. "movie-games")
>main instigator of the remaster pandemic

Jury of /v/, how do you rule?

Zelda OoT 25h anniversary sovl dump

No.10508764 View ViewReplyLast 50OriginalReport
It's fascinating how people still discover new things to this day. Since this year marks OoT's 25h anniversary, I'm gonna dump some of the latest (no dying soldier or fisherman's hat)

You may post whatever you got too
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December Shitposting Report (this might be a monthly thing from now on)

No.10563239 View ViewReplyOriginalReport
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No.10555263 View ViewReplyOriginalReport
How is it possible to enjoy video games past the age of 35?

No.10548887 View ViewReplyOriginalReport
What broke /vr/ moderation?

No.10543834 View ViewReplyLast 50OriginalReport
This is the best first person shooter ever made.
>some of the best AI in any shooter: enemies can shoot, throw grenades, dodge, roll, juke, take cover, switch cover, bait and lure you, coordinate with each other, even get angry or scared. you feel like you're fighting sentient creatures with a sense of self preservation, and not just cardboard cutouts.
>enemy types, positioning and the tactics used by enemies change every time you play, meaning no firefight ever plays out the same way twice. endless replayability with skill-intensive gameplay that will challenge even veteran players and cannot be wholly memorized.
>graphics are still beautiful 20 years later with lushg landscapes and moody, chilly brutalistic architecture
>butter smooth animations, all sorts of fancy lighting and particle effects, killer music and voice acting... presentation is superb
>impressive physics system, real time rendered projectiles, enemies react realistically to being shot, insanely long object/decal permanence, tons of attention to detail
>balanced weapon system that prioritizes strategy and critical thinking (low IQ shitters who think the pistol is the only viable weapon need not apply)
>timeless multiplayer
Let me make something very clear: every game commonly said to be better than Halo CE is trash. It's almost astounding to me that somebody could call a game like Halo "baby's first FPS" while defending garbage made by id, Epic, Valve or Rare. Your average id shooter fan would get absolutely fucking raped on Legendary. Halo CE's gameplay is so incredibly cerebral compared to shit like DOOM or Quake (the allegedly "hardcore" shooters) that it isn't even funny. Halo 2 is what spawned the casual, consolebaby mountain dew and doritos culture of Halo. Not Halo CE. Halo CE is a solid gold 10/10 game that should be held amongst the likes of Super Mario 64 and Ocarina of Time. It is, in every conceivable way, a better game than anything which preceeded or succeeded it.
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