Donations to the archive would be appreciated to help fund our server hardware & storage drives. We are looking for developers to help build new software and archives, discuss here.
I know Yoshi's Island is quite popular here on /vr/, but I just can't get into this game. I originally played it back in 1995, and even though I played all the way through it, I've never thought it was a great game.
The level design lacks creativity and often seems bland and random. Most levels go on for too long. The levels in Super Mario World were well-designed and just the right length, but the stages in Yoshi's Island annoy me.
The graphics, while very creative with its crayon style, either look great or make you nauseous after looking at them for so long. I happen to be the latter. The music is pretty great, though. I'll give the game that.
Yoshi's Island is notorious for its boss battles, and while they are cute, once again, I feel they lack balanced design. (There's a few boss battles I thought were clever, but they're not enough to redeem the game for me.) The puzzles in the game can also be tedious and annoying.
Overall, I think it's a fairly decent game, but just doesn't live up to Super Mario World or many of the other classic games on the Super NES.
This game was so ahead of the time. It had a lot of great details that blew my mind as a kid, and as far as I know there wasn't any other game like this back then. For example, you can shoot a gun out of the enemy's hands, and if you grab it he'll raise his hands or bring out a pistol and try to shoot you again. If you shoot them in the legs they'll walk slower while holding the damaged leg. And I like how enemies have actual death animations, while PC games back then had glitchy shitty ragdoll and instant deaths, I liked to watch the enemies suffer and die slowly.
There are also a ton of great gadgets long before any other game had them (see Splinter Cell or Metroid Prime), such as the flying cameras and various visors to see in the dark or through walls.
And then there's all the cool weapons and crazy level variety, and a cheesy but enjoyable story.
Such a great game, if they made this for PC people would still play it today as it would be one of the best shooters ever made, but they were held back by the shitty N64.
Hey /vr, so I dusted off my Ocarina of Time cartridge the other day just to mess around. And I got in a big Zelda nostalgia kick. And I'm thinking of tooling around in the 64-bit Hyrule that I had been gone from for so long. Which has got me to thinking of all the secrets that were hidden in the game. Remember back in the day with the whole Triforce mess and the hunt for all manner of hidden stuff?
Does anybody think there may be some undiscovered tidbits still in the game (remember that the hidden Arwing was found only recently).
And besides that, what are some not-so-well-known hidden things (random grottos, etc.) and what are some curiosities that never got explained? (the clawmarks on the tree at Lake Hulia, the bird statue that tells you the time, etc.)
>There isn't a CRT general. Lets fix that right now.
Bought this a while back without really knowing what I was doing. I had just heard nice things said about Trinitrons, and didn't know then about specific video connections. This one only has composite and rf connections. In any case it was only $12. My Dad recently gave me a Sanyo crt with component hookups that makes the games I play on Retroarch look incredibly nice.
To start off, what RPG Maker games do you guys recommend? I've played >Off >Space Funeral >Yume Nikki >Neftelia
Any others around?
Any other kind of homebrew game is welcome. I'm currently trying to get the Naked Headless Mario Fights The Dick Nazis romhack to work, but no NES emulator seems to want to play it
While we wait for the arrival of "Garage", we can continue to discuss and share obscure and rare games. A long time ago thanks to / vr / I've found "The Book of Watermarks" for ps1 downloading the iso from a torrent almost dead. Today I decided to put it on my mediafire account for all of you