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Too many CRT threads. Let's have an upscaler thread.
With an upscaler, you can get the great scaled image quality of a CRT except using ANY TV that you like. If you want to play your old Super Metroid cartridge on a 50 inch screen, you can't do that on a CRT.
The XRGB-mini FRAMEMEISTER is the king of retro upscalers. But you're going to be shelling out several hundreds of dollars for this thing.
A cheapo alternative is the combination of the GBS-8220 upscaler / Sync Strike stripper / SLG3000 scanline generator.
Repost from another thread because the discussion there was getting off-topic:
I kind of like the sentiment I read earlier of one disgruntled fellow, so I might rephrase it here:
Why is it called Metroidvania?
This implies that those large exploration Castlevania games are similar in design to Metroid games, which is not necessarily true. While both use large areas, Metroid always designs those areas with more purpose, rather than as essentially jumbled hallways with enemies inside. You might also say that both games do gradual character upgrades with new powerups and abilities, but strong differences exist there too. In Metroid the only means of upgrading and getting stronger is to explore and seek them out. Sometimes you will find bosses must be defeated, but in the end you are rewarded for your exploration. In those castlevania games, those upgrades are for the most part obtained through grinding and farming, whether they be levels, soul/weapon drops, etc. This is not necessarily a bad thing, but it does not speed the message of Metroid.
Instead of calling them 'Metroidvania', why not call them something more accurate? La-Mulana is somewhat similar and is called an Action/Exploration game. Why not apply the same label for castlevania games like Symphony of the Night and Aria of Sorrow? It certainly is a more accurate description.
Keep in mind that I love both types of CV game and intend no attack on those games. I merely wish to point this out and suggest a different title to describe this type of Castlevania game.
This post led to a discussion in which some brought up the need for reclassifying these types of games in general (and some other games and series) with new genre description. Call it semantics, but it seems a worthy topic of discussion and so I've made a new thread in which to discuss it.
So uh... This game is pretty fun I think. Anyone play Faxanadu? It is an RPG in the style of Zelda 2. Not sure which came first, but it has many many similarities.
Any other Faxanadu-likes out there? I went into it blind and happened to like it.
So what's the best "Classic Controller" to get for playing games?
I have a bunch of MAME games I want to play and could do with a decent controller to play them with.I have a cheap shitty SNES USB controller that turned out to be pretty disappointing.
A USB Saturn controller would be ideal but I hear the ones that are up on eBay are pretty cheap. The older ones are meant to be really good though.
What should I do?
Looking for something with a really nice D-Pad. Use a 360 Controller right now and while everything else is nice the D-Pad feels wrong and it's hard to push buttons simultaneously for some games that require it (JoJo's Bizarre Adventure).
/vr/, do you prefer emulation or using the real hardware?
While real hardware undoubtedly has nostalgia value, I think it's objectively true that emulation offers a better experience with more possibilities, like tons of enhancement options to the existing games. Pic related.
What was up with this controller anyway? They have THREE buttons, that's one more than the NES unless you count Select and a good chunk of their games had all buttons do the same thing. In Sonic? All buttons are jump. In Columns? All buttons are upward permutation. It's like playing Tetris without being able to spin counter-clockwise.
Don't even get me started on games like Street Fighter 2, where the controller didn't have enough buttons.