Playing it fast and loose with this one boys!
Prior threads:
https://desuarchive.org/k/search/subject/Rule%20the%20Waves/>what the fuck is thisRule the Waves is a naval management/strategy game where you take on the task of designing botes, managing the fleet and conducting them in battle. All well and good, but true to life things will never go according to plan. You'd love to lay down a new class of warship, but your engineers swear up and down they've almost figured out new armor forging process that'll make them so much better if you just wait a few more weeks. They've said that for the last six months. You tell your Prime Minister that war with Spain is an easy victory, only to open the newspaper the next morning to find Spain signed a military alliance with Great Britain. In the war that follows, your destroyer line misunderstands the signal flags for “Screen our ships from torpedo attacks” as “Suicidally charge the enemy fleet”. Under blockade from the perfidious Anglos, your ungrateful people keep demanding things like food, don't they know there's a war going on? After four years of war, the Americans step in to mediate a peace conference the Prime Minister agrees to: no territory changes or reparations, but enjoy a peacetime budget cut and an aging, worn out fleet.
>alright but what are we going to be doingSo far, /k/ has been guiding the progress of the Italian Navy through the late 1800s and into the 1950's, leading us forward on a quest that hopefully ends in Total Anglo/Hungarian/Frenchman/Russian/Austrian/Kraut Death, Italian supremacy in the Med and eternal glory for the restoration of Rome. I'll be presenting you with designs made to your specifications, choices the game throws at us regarding politics and commentary of battles. A list of suggested names for ships and aircraft is being built, so feel free to throw out your requests as well. Finally, keep those (You)s flowing in to keep my dopamine levels high.