Donations to the archive would be appreciated to help fund our server hardware & storage drives. We are looking for developers to help build new software and archives, discuss here.
What is really going on in Ukraine? Is Russain offensives really going as badly as people say? How long can they keep up like this? Could they really be forced to withdraw completely, or is that wishful thinking on Ukraine's part?
I was right in calling america zigger nation. "Trump will definitely won't supplies to Ukraine, he even authorised Ukraine to strike at russian targets"
a.k.a. euro central. This is a thread meant for discussion of draconian gun control practices seen all over the world and overcoming them.
No one /pol/ cares about guns and discussing technicalities with them proved rather funny, they claim you can EASILY make industrial grade brass forming machinery and make ammo casings.
Now, on topic: the question of regulating self-loading and repeating arms comes down to the ammo. It is evidently true that it is impossible to restrict primitive single shot weapons and primitive repeating arms (primitive repeating arms being cap and ball revolvers and revolving rifles, absolutely possible to do since it's viable to make caps at home from thin metal) But it is more than enough to ban the ammo casings to restrict the availability of self-loading weapons, because you need conventional ammo. We are assuming a worst case scenario where the state actually does their job, the black market is nonexistent and filled with feds. Basically, it's impossible for the average man to get a hold of ammo casings.
I myself am Russian and have a ton of spent ammo casings sitting on my table right now. I have also successfully reloaded spent primers and reprimed those casings proving that it is viable, if a bit time consuming to make near factory grade ammo at home. I'm a bit afraid to link the exact compounds, but I believe people here already know them, I for example used the WW1 (the corrosive one), it worked well. But what if I was in Brazil? In brazil, ammo casings are regulated, blank guns (easily converted to fire live ammo) and blank ammo is banned too, and while it's true the crime is high and you can get a gun via black market, let's assume the state works. Actually, Japan is a great example: ammo casings are regulated, hence the assassin used an electrically primed double barrel pistol. CONT.
We knew it was going to happen eventually. Why didn’t we use a different website? How hard is it to type in a different URL. You never get everyone back when something like this happens.
>The deck has several obstructions that reduce its sortie efficiency, particularly the placement of the blast deflectors. >There are too many unsafe designs, including the catapult power. It is directly powered by the ship's electric grid. >The Chinese lack the technology to create strong, reliable steel pieces. This makes their landing tails and catapult contacts prone to failure and in need of frequent maintenance. >The catapult's power requirements would strain the ship's electrical system, forcing systems that rely on it, such as the AD and radar, to operate at reduced power or shut down entirely during plane takeoffs. >The DC catapult is prone to frequent failure and major power loss, which further strains the electrical grid. >It is also more unreliable and difficult to control, putting greater strain on the airframe and causing cracks. >The catapult is also less powerful. While it's certainly better than a ramp, the improvement isn't significant. >Ship propulsion is less powerful and slower. >Additionally, the DC catapult is more likely to interfere with the ship's radar, and the electric current from the catapult could damage the fragile electronics in the airplanes. >DC is also a major hazard on rainy days. >The catapult easily clogs up, reducing its effectiveness. Metallic objects are easily drawn to it due to its powerful magnetic field. Why are chinks praising it again?
The game's plot is based on the events of the early Central Military District. The player will take part in the legendary airborne operation in Gostomel, Kyiv Oblast, in February 2022, and then, over the course of the next five missions, in key events related to the actions of the Russian Airborne Forces in the Kyiv Oblast in March 2022. The project's creators strived to recreate the events of those days as realistically as possible (with allowance for gameplay conventions). Hundreds of videos from city surveillance cameras, soldiers' body cameras, and news reports were reviewed; thousands of documents and photographs were examined; and interviews and surveys of operation participants were conducted.
Key features of the project:
• The game does not use “health bars” for vehicles. Damage is calculated from module to module, taking into account armor protection and the power of incoming fire. Damage affects the functionality of each module. • An advanced cover system that significantly increases infantry survivability on the battlefield, adding tactical depth to flanking maneuvers. • The game simulates the physical and morale of soldiers - their behavior on the battlefield and combat effectiveness depend on these factors. Troops must be rotated for resupply and rest. • Realistic military logistics: equipment and ammunition require resupplied. Squads cut off from supply lines risk being destroyed. • High-quality physics-based destruction system of buildings and objects (in addition to visual effects, this greatly impacts mission tactics, especially in urban combat). • Experience progression: Soldiers and crews gain experience, increasing their effectiveness over time. • Strike Force Formation: Players decide which squads and vehicles will be sent on the next mission, creating a basic strike force. • Capture and use enemy vehicles.