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Threads by latest ghost replies - Page 4

No.65890055 View ViewReplyOriginalReport
Why is exploration (both of wilderness and of structures) such a hard concept to translate into tabletop RPG satisfyingly? Is there any game that has truly nailed the feeling of being lost in a harsh environment and coursing through dangerous situations?

I feel like this is what the original D&D, and by extension OSR, sets out to do, but it comes across feeling like aimless, pointless punishment to the point of "meat grinder" being a commonly accepted trope/concept, where things take an immediate death toll instead of being a hard-fought segment of a larger story or world.
In addition to the danger factor, and specially during wilderness exploration and overland travel in general, games tend to fall for the bookkeeping route of tracking minutiae of resources instead of making use of a more elegant dynamic to get across the idea that characters should be wary of their resources. Specially during Hexcrawl, which is a wholly grinding halt to any kind of campaign on its own and requires some serious elbow grease or luck to make truly interesting.
What's worse, these kind of design ideas are converted and repeated over and over again by different games, and none of them really stop to think of new baseline dynamics for these issues in the first place, and make the same mistakes that made the dungeoneering and wilderness exploration gameplay style an obsolete relic in the first place.
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No.61538554 View ViewReplyLast 50OriginalReport
>first campaign I ever played in
>party was an elf thief, a human thief, a human fighter, a female human wizard and a female human fighter
>latest campaign I played in
>party is a dragonborn warlock, a tabaxi ranger, a halfling bard, and a tiefling sorcerer
What the hell happened to D&D?
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Song of Swords: If you're an easy fright, you shouldn't learn to fight

No.46190534 View ViewReplyLast 50OriginalReport
Last Time, on Song of Swords:
Vicious Vicious Snek
Centipede Knight
In-Fiction Fiction
Basque Grrls
Handshake Sword Grips

Song of Swords is a realistic fantasy tabletop RPG that draws inspiration from historical fechtbuchs, weapons and armor. Its combat system is fast and it can be used for both fantasy and historical/mundane settings.

Call of the Void is a pulpy sci-fi tabletop RPG about fighting space-nazis and hunting giant whales with harpoons made out of the moon. Its combat system is more modern, based in the early 20th century, but can probably handle combat up to the present day.

Here's a .rar archive with the newest version of the rules as well as all related current working documents. At this time the latest version is v1.9.9:

Here's Ballad of the Laser Whales' latest version: [Redacted-see next post]

Here's a wiki detailing SoS's fantasy setting, getting filled up bit by bit as Jimmy reveals more details:

There's also a roll20 room where new players are encouraged to try the rules, test new rules, and find game breaking issues:
The room might be empty, but the people who teach the game still browse the thread frequently. If you're looking to learn, post here in the thread. We also play Guy Windsor's card game Audatia in the room.

The Legend is Dead, but the Second Coming is Nigh
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ITT:Things that drive you up the wall as a DM

No.60799346 View ViewReplyLast 50OriginalReport
>"Can I be a Kenku but talk normally"
>"Can I be a vampire but not be evil or have a bloodlust"
>"Can I be a Drow but without sunlight sensitivity"
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No.62175925 View ViewReplyLast 50OriginalReport
What's the worst RPG you've played?

Hardmode : No D&D
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No.62933550 View ViewReplyLast 50OriginalReport
what went wrong?
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No.63358656 View ViewReplyOriginalReport
What are some good Science Fantasy games and settings out there? Destiny and Endless Legend made me want to run a campaign like that. Is Numenera any good?
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No.65047026 View ViewReplyLast 50OriginalReport
What is the farthest point into the future that you've ever seen a piece of media set be it book, film or video game?
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Invisible Sun

No.65112142 View ViewReplyLast 50OriginalReport
So, /tg/ I've just ordered a Black Cube for Invisible Sun. I've noticed that I haven't really seen anything about the game posted on here. How does /tg/ feel about Invisible Sun? Anyone who has tried it care to tell me about their experiences with the game?
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No.67203645 View ViewReplyLast 50OriginalReport
Post your last played character.

That is all, have a good day.
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