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Threads by latest ghost replies - Page 13

No.46103045 View ViewReplyLast 50OriginalReport
ITT: Actors who have done the most in helping make /tg/ related activities mainstream.
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No.47602195 View ViewReplyLast 50OriginalReport
What's /tg/s opinion of this series?
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/swg/ - Star Wars General

No.67786182 View ViewReplyLast 50OriginalReport

Previous thread: >>67760405

Fantasy Flight Games’ X-Wing, Armada, and Legion
Fantasy Flight Games’ Star Wars RPG System (Edge of the Empire/Age of Rebellion/Force and Destiny)
Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
FFG Dice App (Works with X-Wing, Armada, the FFG RPG system and Imperial Assault)

Older Star Wars tabletop (d6, d20/Saga, etc.)
Reference materials & misc. resources

EU novels and comics
Mouse Wars novels and comics (via /co/)

/swr/ download links

Shipfag's hangar
Shipfag's Starship Combat Fixes for EotE/AoR/FaD
Heroes of the Aturi Cluster, co-op X-Wing campaign

Latest FFG news
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/tg/ Kino

No.71125528 View ViewReplyLast 50OriginalReport
How about we post some /tg/ approved movies and TV? Or at least shit we like that inspires us. We've had some productive threads on books, and I think the most important thing with rpgs is to maintain inspiration, or failing that, at least motivation.
I'll kick off, I guess the genre is fantasy and historical, there's stuff I think works really well as /tg/ in SF and horror, but we can do that later, as fantasy is such a huge genre.

Hawk The Slayer (1980)

Dragonslayer (1981)

Wizardry (1991)

The Sword And The Sorcerer (1982)
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No.65890055 View ViewReplyOriginalReport
Why is exploration (both of wilderness and of structures) such a hard concept to translate into tabletop RPG satisfyingly? Is there any game that has truly nailed the feeling of being lost in a harsh environment and coursing through dangerous situations?

I feel like this is what the original D&D, and by extension OSR, sets out to do, but it comes across feeling like aimless, pointless punishment to the point of "meat grinder" being a commonly accepted trope/concept, where things take an immediate death toll instead of being a hard-fought segment of a larger story or world.
In addition to the danger factor, and specially during wilderness exploration and overland travel in general, games tend to fall for the bookkeeping route of tracking minutiae of resources instead of making use of a more elegant dynamic to get across the idea that characters should be wary of their resources. Specially during Hexcrawl, which is a wholly grinding halt to any kind of campaign on its own and requires some serious elbow grease or luck to make truly interesting.
What's worse, these kind of design ideas are converted and repeated over and over again by different games, and none of them really stop to think of new baseline dynamics for these issues in the first place, and make the same mistakes that made the dungeoneering and wilderness exploration gameplay style an obsolete relic in the first place.
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No.61538554 View ViewReplyLast 50OriginalReport
>first campaign I ever played in
>party was an elf thief, a human thief, a human fighter, a female human wizard and a female human fighter
>latest campaign I played in
>party is a dragonborn warlock, a tabaxi ranger, a halfling bard, and a tiefling sorcerer
What the hell happened to D&D?
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Song of Swords: If you're an easy fright, you shouldn't learn to fight

No.46190534 View ViewReplyLast 50OriginalReport
Last Time, on Song of Swords:
Vicious Vicious Snek
Centipede Knight
In-Fiction Fiction
Basque Grrls
Handshake Sword Grips

Song of Swords is a realistic fantasy tabletop RPG that draws inspiration from historical fechtbuchs, weapons and armor. Its combat system is fast and it can be used for both fantasy and historical/mundane settings.

Call of the Void is a pulpy sci-fi tabletop RPG about fighting space-nazis and hunting giant whales with harpoons made out of the moon. Its combat system is more modern, based in the early 20th century, but can probably handle combat up to the present day.

Here's a .rar archive with the newest version of the rules as well as all related current working documents. At this time the latest version is v1.9.9:

Here's Ballad of the Laser Whales' latest version: [Redacted-see next post]

Here's a wiki detailing SoS's fantasy setting, getting filled up bit by bit as Jimmy reveals more details:

There's also a roll20 room where new players are encouraged to try the rules, test new rules, and find game breaking issues:
The room might be empty, but the people who teach the game still browse the thread frequently. If you're looking to learn, post here in the thread. We also play Guy Windsor's card game Audatia in the room.

The Legend is Dead, but the Second Coming is Nigh
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ITT:Things that drive you up the wall as a DM

No.60799346 View ViewReplyLast 50OriginalReport
>"Can I be a Kenku but talk normally"
>"Can I be a vampire but not be evil or have a bloodlust"
>"Can I be a Drow but without sunlight sensitivity"
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No.62175925 View ViewReplyLast 50OriginalReport
What's the worst RPG you've played?

Hardmode : No D&D
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No.62933550 View ViewReplyLast 50OriginalReport
what went wrong?
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