2019-08-19 New scrapers are in the progress of development, with promising results on /wsg/. On behalf of all archivers, unless Asagi is replaced, as 4chan grows we are all are in grave danger under the strain of deep software inefficiency and unsustainable costs (like fireden). More details here.
2019-09-02: The old frontend server had its issues fixed by the provider, but we may still want to move to it to our backend server to cut costs and reduce reliance on an increasingly overprovisioned host. We may be able to scrape more boards if funding and more efficient scrapers are provided for expansion. Donations to our site would help in case of image storage failure.
Please refrain from spamming the ghostposting system or it may not be around for long.
I'm dying here, maybe one of you will remember this game. It was an old isometric design where your guy would push/pull and dig blocks to get to the exit while 'robed?' monsters would wander and try to kill you. Looked vaguely like this but with many more cubes to work with. Had more 'realistic' graphics too instead of a cartoony look. Cheers if you can figure it out.
Against what people said about Dragon Quest II, I decided to give it a try anyhow. Soon I found myself enjoying this far more than Dragon Quest, which by today's standards is very archaic and barebones.
But then I get the ship, and everything goes to hell. The problem is not so much the "lack of directions", because at the very least I knew two things:
1. Something something Alefgard. 2. There was a sunken ship with treasure in it.
So it's just a matter of finding each of those things. Finding Alefgard was easy. The sunken ship, however? The ocean is gigantic. I admit I have played without consulting the manual, but a look at both the Japanese and U.S. manuals shows there is no indication whatsoever of where the sunken ship may be.
One thing that really bothers me is that I've read how people consistently talk about the ending dungeons behind a massive pain in the ass, both because of grinding and cheap tricks. The near lack of conscious grinding (which is experienced in Dragon Quest I) is one of the things that made me love Dragon Quest II from the get go, so hearing the game betrays itself in the 3rd Act is a massive turn-off.
Am I wrong and should I restart my playthrough, or should I move onto Dragon Quest III? thnx
Does anyone know an easy way to lower reputation in Baldur's Gate 1 (EE version) that doesn't require just murdering random NPCs? I've got Viconia and Kagain on the verge of leaving the party, and if that happens I can never find them again. Stupid reputation mechanic.
Do you use any modern third party products to make life easier with your old consoles, /vr/? Things like converter cables, new production controllers, all those kinds of oddities people are starting to make. How's your luck been with them? Any you'd recommend or avoid?
Whenever I buy repro carts I replace the shell with an original gameboy cart of the correct type (I buy cheap shit games on ebay to salvage them), make sure it has the correct sticker and scuff it a little, glue in tiny little weights and make sure they have the correct weight using my digital scales then put it in an original gameboy cartridge protector.
I told my friend who is a collector this and he went fucking batshit insane since he couldn't tell the difference by eye or feel and started ranting that even if I don't plan on selling them at some point in the future one day someone else will get hold of them and they will damage the market.
Is he overreacting? And do you think it's cool making a fake seem as good as the original like I do?