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No.11828695 View ViewReplyOriginalReport
Does anybody else miss trainers? :(
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No.11836636 View ViewReplyOriginalReport
What are games that feel like summer vacation to you?

The 2002 MS purchase of Rare

No.11830386 View ViewReplyLast 50OriginalReport
Can this be marked as one of the darkest days in retro gaming history? Watching Microsoft purchasing Rare was like watching Satan purchase the Church. Just an absolutely disgusting act that defiled video game culture for years to come. Imagine how much stronger the GameCube library would have been with Rare to back it up. Donkey Kong Racing, Perfect Dark Zero, Kameo, and possibly even Banjo Threeie would have all been GameCube games.

And the saddest thing is Micro$hit didn't do a single worthwhile thing with any of Rare's IPs. The whole purchase was conducted for no reason other than pure evil, to deprive gamers of what we wanted.
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No.11820901 View ViewReplyLast 50OriginalReport
>the best serious sam and thus one of the most fun fps games of all time is a console exclusive
uhhhh...wat?
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/hhg/ - Handheld General

No.11835505 View ViewReplyOriginalReport
Malibu Stacy edition

Screen Utility - https://shauninman.com/utils/screens/
Handheld Comparison - https://retrocatalog.com/
Google chart - https://tinyurl com (slash) AllHandhelds
has anyone asked my question before? - https://4search.neocities.org/vr
Compare handheld sizes - https://retrosizer.com/

last thread
>>11822648
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What does anyone see in this game?

No.11835910 View ViewReplyOriginalReport
>combat is braindead just spamming one button, with basically no strategy or consideration for who you are fighting
>standard Square design where regular enemies are pushover trash mobs purely for exp/gold/items and pose zero threat (not that the bosses do either, but the power difference between the two is still massive)
>many of the QTE timings are unintuitive and unclear when you press them, which is funny considering the game overtutorializes everything else (but the game is so easy, you really don't even need to bother)
>most bosses take like 5-10 minutes straight of just spamming the same attack over and over while popping items as needed, even with the most damaging move, the QTE timing, and best equipment
>game drowns you in coins and resources so you can just spam items mindlessly
>story is basic save the princess, gather [important item] affair. Which is fine when your gameplay is great, but not in a JRPG where you just mash one button.
>random encounters constantly every five steps, especially bad in some areas where you finish an encounter and step 2cm right into another one
>the platforming sections are absolutely awful and control like ass. Yes, Mario is a platforming series. No, we don't need constant bullshit isometric platforming sections in our RPG
>the exploration/level design is just really fucking boring and usually just involves walking through dull corridors or occasionally mazes with random encounters peppered every few steps

I mean the game can be charming, and the soundtrack is okay, but is that REALLY supposed to carry 12-18 hours of mind-numbing boredom and tedium? And the game is just so easy and the combat system so barebones that you don't actually care about exploring or minigames because those few rewards don't really matter at all.
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What were you playing

No.11830489 View ViewReplyLast 50OriginalReport
The night the those towers fell
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No.11834271 View ViewReplyOriginalReport
Behold! The Holy Trinity of SRPG.
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No.11834528 View ViewReplyLast 50OriginalReport
Alright /vr/, I scored this and now I want to do something fun with it. What kind of mods can I do for this? It's a Space Invaders Trimline. The monitor works (however is only in black and white) but it does not register a credit for either the service button or the coin acceptor.
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